Pop balloons! Tap on a balloon to make it explode.
Blast them all and make color combos to get the highest score.
This simple and funny game is a balloon popping party!
Fun for all ages, from babies to adults.
Luckyman is a puzzle-platform game in 2D where you have to be permanently changing the platforms to let Professor Ashcroft reaching to the end of each level.
The objective of the game is to get a collection of objects that are located in different countries and civilizations, which will allow you to eradicate evil from the Earth.
If Professor Ashcroft gets the end, it can be said he is a man with luck...
He is the LUCKYMAN!!
Luckyman is the professor Bartolomew Ashcroft, an eminent scholar that began to make his first travels with Sir Henry Layard. In the XIX century, Victorian age, an historic time where the discoveries about the ancient where in the head of all the great men. Both of them, started to travel together to different sites of the world, but the didn´t know that the humanity destiny is in danger.
Mosul, Iraq, 1847
Austen Henry Layard, a young traveller with vocation of archaeologist, together with his friend, Professor Bartholomew Ashcroft, began excavations in the vicinity of Mosul, specifically at Nimrud and Kuyunjik, to investigate the situation of the settlements. So it was as they discovered under a mound of the ancient city of Nineveh, the ruins of the Palace of Sennacherib, finding out the library from Asurbanipal, which was located in the grounds of the Palace.
The library was of a collection of tablets made of clay, covered with a thin and tight on both sides writing. They met up to 22,000 clay tablets, found under the rubble of the Royal Palace at Nineveh. On his return to London, Professor Ashcroft reviewed tablets in the British Museum to to translate them, and found out a story about the ancient Sumerian gods, and how evil will spread about the peoples of the Earth.
The game takes place across several countries and civilizations: from Egypt to Mexico, and going up to the ancient Sumer. You are going to take a fascinating tour during which you will meet an amazing plot, which will allow you to discover the mysteries of the ancient civilizations.
We also can upgrade the power-ups. For example, we can increase the duration of a power up, and decrease the cooldown of another.
Unlike other games, in Luckyman you do not manage any character, but you control the world. Each level is composed of columns, and the Professor Ashcroft walks on them until he reaches to the end of the level. To make it possible you will have to move the columns to flatten the path.
Fixed columns:You cannot move them, they are distinguished from the rest because they are not decorated. Moving columns:Are those columns that you can activate. When you start the level, they are still (disabled). Once you activate them, they move vertically at a constant speed.
When you start a level, the columns are still. Pressing on a column, it will move towards the height of which is to its left. If the column on its left is higher, it will rise. If its left column is lower, it will go down.
Keep in mind that a column will not stop when it reaches to the column on its left, because once you enable a column, it will never stop. Also, if it reaches the top or bottom part of the screen, it stops and you can no longer move it.
ABGS Memory Manager is a storage allocator library. The essential requirement of this software is to provide dynamic allocatations of portions of memory to programs at their request, and free them for reuse when no longer needed.
In this system, memory is allocated into several pools of fixed-size blocks of memory. All blocks of a particular size are kept in a sorted linked list for later use. When a request for allocation is done, the allocator will provide the smallest sufficiently large block.
Furthermore, ABGS Memory Manager allows to check the status of the memory to detect memory leaks or corrupted blocks of memory.
This is the first version of ABGS Memory Manager. It only allows to allocate blocks of no longer than 64 Kbytes. At this moment, size as well as number of blocks per size are hard-coded and cannot be changed. A future version will allow size and blocks be defined by user, and a statistic module will be added to help user to define the size and blocks for a specific program. It is also included a source code file showing an example of how to use the Memory Manager.
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