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About Us


Artificial Bytes Game Studio is an independent company dedicated to develop games that are original, innovative and funny by using the latest gaming technology to achieve high quality games.

Our goal is to bring new gameplay experiences to players on consoles, mobiles and PC.

Artificial Bytes: Creating Gamers!
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TAP POP BALLOON

Combo-Party

Pop balloons! Tap on a balloon to make it explode!

Blast them all and make color combos to get the highest score.

¡Este juego es una fiesta de explosiones de globos!
This simple and funny game is a balloon popping party! Fun for all ages, from babies to adults.

Play now!

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TAP

POP

BALLOON

COMBO PARTY

TAP

POP

BALLOON

COMBO-PARTY

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TAP POP BALLOON

Pop balloons! Tap on a balloon to make it explode.

Blast them all and make color combos to get the highest score.

This simple and funny game is a balloon popping party!
Fun for all ages, from babies to adults.

Play now!

FEATURES

  • Free!
  • Fun for all ages, from babies to adults.
  • Different special balloons!.
  • No ads during gameplay.
  • Make color combos to increase your score!
  • Varios modos de juego distintos.
  • Share your score with your friends at the social networks!
  • A balloon popping party!
  • Different game Modes.
FEATURES
  • Free!
  • Fun for all ages, from babies to adults.
  • Different special balloons!.
  • No ads during gameplay.
  • Make color combos to increase your score!
  • Varios modos de juego distintos.
  • Share your score with your friends at the social networks!
  • A balloon popping party!
  • Different game Modes.
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LUCKYMAN

LUCKYMAN

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INTRODUCTION

INTRODUCTION

Luckyman is a puzzle-platform game in 2D where you have to be permanently changing the platforms to let Professor Ashcroft reaching to the end of each level.

The objective of the game is to get a collection of objects that are located in different countries and civilizations, which will allow you to eradicate evil from the Earth.

If Professor Ashcroft gets the end, it can be said he is a man with luck...

He is the LUCKYMAN!!

STORY

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Luckyman: Professor Ashcroft and the legend of the crystal skulls.

Luckyman is the professor Bartolomew Ashcroft, an eminent scholar that began to make his first travels with Sir Henry Layard. In the XIX century, Victorian age, an historic time where the discoveries about the ancient where in the head of all the great men. Both of them, started to travel together to different sites of the world, but the didn´t know that the humanity destiny is in danger.

Mosul, Iraq, 1847
Austen Henry Layard, a young traveller with vocation of archaeologist, together with his friend, Professor Bartholomew Ashcroft, began excavations in the vicinity of Mosul, specifically at Nimrud and Kuyunjik, to investigate the situation of the settlements. So it was as they discovered under a mound of the ancient city of Nineveh, the ruins of the Palace of Sennacherib, finding out the library from Asurbanipal, which was located in the grounds of the Palace.

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The library was of a collection of tablets made of clay, covered with a thin and tight on both sides writing. They met up to 22,000 clay tablets, found under the rubble of the Royal Palace at Nineveh. On his return to London, Professor Ashcroft reviewed tablets in the British Museum to to translate them, and found out a story about the ancient Sumerian gods, and how evil will spread about the peoples of the Earth.

WORLD

WORLD

The game takes place across several countries and civilizations: from Egypt to Mexico, and going up to the ancient Sumer. You are going to take a fascinating tour during which you will meet an amazing plot, which will allow you to discover the mysteries of the ancient civilizations.

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ITEMS

Collectables:

  • Stars: Collect stars to unlock Skull Arcs.
  • God’s Fire: Energy balls made of divine fire that show the path to the level star. Pickup all the God’s Fire of a level to unlock Skull Arks.
  • Coins: Collect all the coins you can and use them to improve the Power-ups. Play a level all the times that you want to pick up more and more coins!!

Power-ups:

  • SlowMo (Bulllet Time): Slows down the time for a few seconds, allowing the professor to advance while the world stands still. You cannot move columns during this power-up, but if you use it well, for sure that it saves you in rush situations!
  • Jumper (Mega-Jump): Fits the professor with the jumping boots to jump much higher. Use it and there will be no column that can resist you.
  • Leveller: Match the height of the column to the center of the screen. Change the environment with a single finger stroke!!
  • Unblocker (desbloqueador): Unblock the columns that can´t be used.

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We also can upgrade the power-ups. For example, we can increase the duration of a power up, and decrease the cooldown of another.

HOW TO PLAY

MAIN GAME MECHANICS AND THE GAMEPLAY


Unlike other games, in Luckyman you do not manage any character, but you control the world. Each level is composed of columns, and the Professor Ashcroft walks on them until he reaches to the end of the level. To make it possible you will have to move the columns to flatten the path.

Fixed columns:You cannot move them, they are distinguished from the rest because they are not decorated. Moving columns:Are those columns that you can activate. When you start the level, they are still (disabled). Once you activate them, they move vertically at a constant speed.

When you start a level, the columns are still. Pressing on a column, it will move towards the height of which is to its left. If the column on its left is higher, it will rise. If its left column is lower, it will go down.

Keep in mind that a column will not stop when it reaches to the column on its left, because once you enable a column, it will never stop. Also, if it reaches the top or bottom part of the screen, it stops and you can no longer move it.

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TOOLS

ABGS Memory Manager

Description

ABGS Memory Manager is a storage allocator library. The essential requirement of this software is to provide dynamic allocatations of portions of memory to programs at their request, and free them for reuse when no longer needed.

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In this system, memory is allocated into several pools of fixed-size blocks of memory. All blocks of a particular size are kept in a sorted linked list for later use. When a request for allocation is done, the allocator will provide the smallest sufficiently large block.

Furthermore, ABGS Memory Manager allows to check the status of the memory to detect memory leaks or corrupted blocks of memory.

  • thread-safe ABGS Memory Manager allows code to run in multithreaded environments. A program can allocate or free memory in several threads simultaneously.
  • memory alignmentReads and writes to allocated memory are most efficient because blocks of memory are naturally aligned.
  • memory configuration The number of blocks and the size of each block is defined in the configuration file abgs_memory_configuration.cfg . This file can be modified by users to adjust the number of blocks (for each size) required according to the execution of their applications to get a better performance. This file has to be located in the same directory where the application is executed.
Note:

It is also included a source code file showing an example of how to use the Memory Manager.

In a future version, a statistic module will be added to help user to define the number of blocks of each size needed by a specific application or program.

Author:

Toni Barella.

Artificial Bytes Game Studio (C) 2016-2019

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CONTACT

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Artificial Bytes Game Studio (C) 2016-2020